Creator Chronicles Guild members
Jobs, mood, and the early names who actually walk into the swamp.
Members are the whole joke and the whole job in Creator Chronicles. You play a guild master pulled into Origin Studio’s own world, then you invite people who farm, brew, smith, and also die in caves. This hub is the roster side of the wiki: how jobs work, why mood matters, and which named faces show up early. It is not a live multiplayer directory. The campaign is single-player. Hall of Battle, when it arrives on 14 September 2026, is asynchronous PvP against other masters’ parties.
Steam copy is blunt about the fantasy. Guild members have glass hearts. They can quit after a dungeon death. That is not flavor text you skip. It is why a Warrior with a smithing habit is worth more than a Warlock with a cool hat, and why the class rankings exist at all.
Pages in this hub
- Jobs and classes — eight combat roles, four racial bonuses, and the profession pair that rides on the same level bar.
- Mood and loyalty — how wipes, food, and the launch Tavern keep people from walking out.
- Early roster — Lettuce, Seran, Mona, Kanji, Joram, Confidence, and how those six already sketch a village.
- Tavern — the 14 September building for talking members down after a wipe. Not in the public demo.
The public demo advertised 120 unique members. You will not meet all of them before Hidden Swamp, and you should not try. Three seats clear the first cave. A second triangle keeps the lab alive. Everyone else is a mood risk, a Codex fill, or a funny story in the auction house.
Combat job versus village job
Each member wears a class: Warrior, Warlock, Rogue, Priest, Knight, Mage, Hunter, or Druid. The same member also holds a profession, and profession level equals member level. That pairing belongs on jobs and on the profession ranks.
Race is a modifier, not a class:
- Human: physical damage +100
- Dwarf: health +1200
- Gnome: spell power +100
- Elf: mana +1500
Pick those on the master in character creation, then stop rerolling cosmetics. Your master still walks into the first dungeon with the party. A pretty cloak does not hold a pack.
Invite with a plan
The recruit walkthrough is the practical door. Invite a tank who mines or smiths, a healer who herbs or brews, and a damage dealer who can cook or fish until a Hunter shows. Named people already do that. Parallel parties are expected; the game auto-assigns part-time work to whoever has the profession.
Demo saves do not carry over when the demo closes on 13 September 2026. For the cave itself, jump to dungeons or the party planner.
Frequently Asked Questions
Quick answers for new guild masters.
Is this a player-versus-player character database?
No. These are NPC guild members in a single-player campaign. Rankings for jobs sit on the class list.
How many members do I need for the first dungeon?
Three. Hidden Swamp is a three-person cave. See dungeons and the party page.
Can members quit for real?
Yes. Deaths can send them out, and Conqueror can make leave permanent. Read mood before you raise the difficulty.
Where are Lettuce and Mona explained?
On the early roster. Invite order is in the recruit guide.
Do demo members carry into the 14 September build?
No. Demo saves do not carry over. Confirm timing on the demo page.